Author Archives: janschlosser

Radio Teddy – Endless Runner

Radio Teddy Logo

Description

Radio Teddy Endless Runner is an promotional App for Radio Teddy live events. The game is aimed at small kids and is controlled with a dance mat. The player must navigate Teddy around a series of obstacles or jump across them and collect notes for points.

Platform: Pc
Genre: Endless Runner
Engine: Unity3D
Players: 1
Year: 2018

My Tasks

For the first time I completed the pipeline of modelling, pelting, texturing, rigging and animating a 3D character in form of Teddy. I made the level with Unity Terrain and programmed everything. Additionally, I produced other assets like the white and radio house model, drew 2D textures for the Skybox, lend my voice for the sound effects Teddy makes and made particle effects. The starting screen background, the music and assets from the Asset Store like foliage, decoration, butterflies, bunnies and skateboard are not made by me.

Screenshots

Radio Teddy Endless Runner Screenshot
Radio Teddy Endless Runner Screenshot 2

 

Video

Augmented Reality – Soccer App

Description

Augmented Reality prototype done with Unity3D and the plugin Vuforia. At starting point I had a distorted photo of a real soccer wall that FuPa uses to promote their website at events. I restored the texture from the photo and applied it to a 3D Model soccer wall. The goal looks bad, but was made pretty fast out of some scaled cubes and Unity cloth with a transparent net texture applied, which served my purpose as the cloth moves if a ball hits the net. Kicking the ball was made with a slightly modified trajectory script from Unity Asset Store. The goalkeeper is a 2D sprite as this was a low budget prototype and there was no money/time for hiring an artist or modelling a goalie.

Screenshots

Augmented Reality Soccer App Screenshot
Augmented Reality Soccer App Screenshot 2

Rocket Fight – App

Rocket Fight Logo

Description

Rocket Fight is a fast paced online multiplayer game with focus on player versus player battles. Control a bazooka armed character and make your opponents life a living hell by knocking them off the map with precise shots. Use the battle arenas environment, power ups and your skills to achieve glorious victory.

Platform: Pc
Genre: Shooter
Engine: Unity3D
Players: 2-4
Year: 2013

My Tasks

In our second semester project my tasks involved designing the game and product management. I was responsibly for developing and evaluating the core of the game, level design, design documentation and basic interface design. Also I composed and updated our Scrum Product Backlog.

View GDD Rocket FightClick here to view GDD
Icon Download Resume Jan SchlosserClick here to view Product Backlog (currently dead link)

Screenshots

Rocket Fight Screenshot
Rocket Fight Screenshot

 

Video

Level Design

This is a level design that I came up with after we had a little trouble finding a common vision for the level. A lot of it didn´t make it into the game, but it gave us a good foundation to discuss and evaluate.

Post Mortem

While our first semester project started in complete chaos this time it was the opposite, this time we wanted it to do it right. Early on, we developed a clear vision, made technical prototypes, did sketches to find our art style and set up design/product management documents all under the careful control of agile project management.
In the beginning of production we had a little struggle merging the work of the different departments into one playable project. But after more open communication between the different departments we overcame this first roadblock. Our quick progress gave us the opportunity to evaluate certain parts of the game several times and even add new features that where necessary to ensure a fun game while cutting others that weren´t. Our second game is far from perfect but we managed to produce a game experience that actually is entertaining for a short period of time.

Orb Wizard – App

Orb Wizard Logo

Description

In the 2D Platformer Orb Wizard you slip in the role of our hero Richard. After a tragic fate he tries to get revenge with his newly won magic abilities against hordes of mechanical enemies.

Platform: Pc
Genre: Platform Shooter
Engine: Unity3D
Year: 2012

My Tasks

With only one programmer in our course i ended up volunteering as coder for one of the first semester projects. Never having touched a programming language or engine before, i taught myself JavaScript, the basics of Unity3D and managed to finish the project in time. I also was responsible for VFX and asset implementation.

Screenshots

Orb Wizard Screenshot
Orb Wizard Screenshot

 

Orb Wizard Screenshot
Orb Wizard Screenshot

 

Play Game

Video

Post Mortem

The best word to describe our first project is “Mayhem”. With absolutely no clue of what our team is capable of, missing vital skill sets in all departments and a strictly specified milestone pipeline this project started out pretty bad. Slow progress in pre-production and a good part of the production phase led to conflicts within the team. In an moderated conflict meeting we solved our problems and started working for the first time as a productive unit afterwards. Nonetheless, I didn´t get the animations done properly, our art assets have artifacts or are missing, the design is done poorly and was limited due to my humble programm knowledge, which makes playing Orb Wizard a not so pleasant experience. But the lessons learned where of great value and helped deciding what direction we wanted to take in the future, understanding teaching subjects better because of the practical experience and knowing the value of team management systems.
In the end everybody involved was happy that we managed to finish our first little game and eager to apply the newly gained skills in the next project.

Beast of Olymp – App

Beast of Olymp Logo

Description

In Beasts of Olymp the player tries to win Zeus favour by competing against the gods in their own board game. To achieve this goal the player must use the environment in combination with elemental attacks to win a turn-based battle.

Platform: Mobile Android
Genre: Turn-Based Strategy
Engine: Unity3D
Year: 2014

My Tasks

Icon view game design document beasts of olympClick here to view GDD

Screenshots

Beasts of Olymp Main Menu Screenshot
Beasts of Olymp Level 1 Screenshot

 

Beasts of Olymp Level 2 Screenshot
Beasts of Olymp Level 3 Screenshot

 

Video

*coming soon
 

Interface Design Example

After adding obstacles that do dmg if beasts walk over them we needed an alternative for our automatic path set system. This is a design i came up with, which combines precise handset and automatic system paths.

Post Mortem

Starting with high expectations and goals, this project feels like we failed the most out of all our student projects. Not necessary because it is the worst game, but for the fact that we struggled a lot at the end to make „just another student project“ into an adequate game. We adjusted gameplay, art style and even the branding over the course of development in a time consuming process because the game just didn´t feel right. The absence of our main programmer/team lead and a lack of motivation in the team during the last bit of production and pre-production phase was the final nail in the coffin. While Beasts of Olymp was fun to make and could have been a good game, our inability to find the right solutions for certain problems or implementing them casts a bit of a dark shadow over this project.

Photoshop – Isometric House Practice

Even though I wouldn´t call myself an artist, more a hobbyist, once in a while I have a strong itch to do some art. As I wanted to practice drawing with my Wacom Tablet but struggled to come up with my own vision, I just followed up on an Youtube Tutorial by Sephirot Art. While my isometric house can´t keep up with Sephirots, I am still happy with the outcome as it feels that I gained some good practice which I can project on future drawings.

Isometric House Drawing by Jan Schlosser

RPG Maker MV – Parallax Mapping

I tried out some parallax mapping in RPG Maker. The background picture is a digital painting I made of a photo from google. The rest a mixture of drawings, patterns and textures. The sunrays slightly move while playing and the character is able to walk behind some of the trees. I messed up a little on the front edge of the rock and should have drawn the trees with stronger contrasts as they seem a bit blurred.
Naked character credits: Gordon Ramsey and FuzzyDemon

Parallax Mapping RPG Maker MV by Jan Schlosser