In Beasts of Olymp the player tries to win Zeus favour by competing against the gods in their own board game. To achieve this goal the player must use the environment in combination with elemental attacks to win a turn-based battle.
Platform: Mobile Android
Genre: Turn-Based Strategy
Interface Design Example
After adding obstacles that do dmg if beasts walk over them we needed an alternative for our automatic path set system. This is a design i came up with, which combines precise handset and automatic system paths.
Starting with high expectations and goals, this project feels like we failed the most out of all our student projects. Not necessary because it is the worst game, but for the fact that we struggled a lot at the end to make „just another student project“ into an adequate game. We adjusted gameplay, art style and even the branding over the course of development in a time consuming process because the game just didn´t feel right. The absence of our main programmer/team lead and a lack of motivation in the team during the last bit of production and pre-production phase was the final nail in the coffin. While Beasts of Olymp was fun to make and could have been a good game, our inability to find the right solutions for certain problems or implementing them casts a bit of a dark shadow over this project.