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PROJECT / PORTFOLIO

Arcade-Style Runner.

Radio Teddy-Möbel Höffner-Endless Runner App-by Jan Schlosser

01 / OVERVIEW

About the project.

The Arcade Runner is a promotional game originally developed for Radio Teddy live events. Designed for young children, the game combines accessible arcade gameplay with physical interaction. Initially controlled using custom Cat Door Trackers, the setup was later upgraded to use an L-TEK dance station controller.

Players guide Teddy through obstacle-filled levels, avoiding or jumping over obstacles while collecting musical notes. The game features three levels with increasing difficulty, offering a simple but engaging experience for live event environments.

The original game concept was subsequently adapted into several promotional variations, including a rebranded version for Frank & Seine Freunde featuring its own characters, as well as a soccer-themed edition with additional gameplay features.

02 / PROJECT INFORMATION

Project details.

Classification Client Work
Year / Period 2018 - 2024
My Role Unity Developer, Gameplay Programmer, 3D Artist
Platform Windows PC
Technologies Unity, C#, 3D Modeling, Rigging, Animation

03 / KEY FEATURES

Features that shape the experience.

04 / PROJECT SHOWCASE

Inside the project.

Screenshot of Teddy Soccer Game
Screenshot of Teddy Soccer Game, showing Teddy shooting a ball
Soccer Runner Game Screenshot 02
Screenshot of promotional soccer runner game shooting ball
Soccer Runner Game Screenshot Menu 01
Screenshot of promotional soccer runner game menu
Soccer Runner Game Screenshot 04
Screenshot of promotional soccer runner game getting red card
Frank und seine Freunde game celebration
Screenshot of Frank und seine Freunde game celebration after finishing level
Space Level 3 Screenshot of Endless Runner Game
Radio Teddy-Endless Runner App Game-by Jan Schlosser
Photo of Endless Runner Promotional Game made by Jan Schlosser for Radio Teddy, being played by audience at the shopping center.
Radio Teddy-Möbel Höffner-Endless Runner App-by Jan Schlosser 2
Photo of Endless Runner Game made by Jan Schlosser for Möbel Höffner, being played by audience on a display stand at the store.
Synthwave Car Endless Runner Game Screenshot-by Jan Schlosser
Screenshot of synthwave car Endless Runner Game made by Jan Schlosser. Game was made with Unity3D for IAA Frankfurt.
IAA Frankfurt-Car Endless Runner Synthwave Game-by Jan Schlosser 2
Car Endless Runner Game made by Jan Schlosser being played on dance mat. Game was made with Unity3D for IAA Frankfurt
Synthwave Car Endless Runner Game Menu-by Jan Schlosser
Menu of synthwave car Endless Runner Game made by Jan Schlosser. Game was made with Unity3D for IAA Frankfurt. Kavinsky art style

05 / DEVELOPMENT

Behind the project.

The game was developed in Unity, with responsibility for the complete gameplay programming and much of the 3D content creation.

Character Creation

For this project, I completed the entire 3D character pipeline for the first time, including modeling, UV unwrapping, texturing, rigging, and animation. The main character, Teddy, went through several iterations before reaching its final appearance.

Gameplay and Level Design

I programmed the complete gameplay, including player movement, obstacle interactions, jumping, and collectible items. The three levels were created using Unity Terrain, with increasing difficulty to provide progression throughout the experience.

Additional Assets and Effects

Beyond the main character, I created additional 3D assets, including the White House and Radio House models. I also produced custom 2D skybox textures, particle effects, and recorded voice effects for Teddy.

Performance Optimization

One of the main technical challenges was the target hardware. The game had to run on standard event PCs without dedicated graphics cards. This required performance optimization to ensure smooth gameplay on relatively limited hardware.

Promotional Variations

Following the original Radio Teddy version, the game concept was adapted for other promotional projects. The Frank & Seine Freunde edition introduced a new visual identity and its own characters, while the soccer-themed variation expanded the gameplay with additional features.

These adaptations required extending and modifying the original game to accommodate different themes and requirements while retaining its accessible arcade gameplay.