WRESTLING RING KINGS
Developed an idle wrestling multiplayer browser game featuring roster management, character progression, PvP battles, an in-game economy and integrated payment systems.
JAN SCHLOSSER / PORTFOLIO 2026
Over 10 years of experience developing games and applications with Unity, from commercial client projects to original independent productions.
01 / HIGHLIGHTED WORK
Selected games and applications developed.
Developed an idle wrestling multiplayer browser game featuring roster management, character progression, PvP battles, an in-game economy and integrated payment systems.
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An interactive 3D coloring station that transforms children's hand-colored animal drawings into animated digital characters using camera capture, and real-time 3D rendering.
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A promotional arcade runner for live events, combining 3D gameplay with physical dance controllers. Later adapted into multiple themed variations.
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An AI-assisted animated children's entertainment project featuring original cartoon stories, musical adventures, and expressive characters.
A collection of original pixel art, featuring animated scenes, characters, and other pixel art creations.
An augmented reality soccer game developed with Unity and Vuforia, allowing players to swipe virtual soccer balls toward a digital goal overlaid onto the real-world environment.
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A collection of interactive multiple-choice quiz games developed for promotional campaigns, featuring question-based gameplay, score evaluation, and themed presentations.
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A humorous mobile game inspired by the toilet paper shortages during the COVID-19 pandemic, featuring swipe and gyroscope controls.
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A collection of interactive promotional games developed for numerous clients, evolving from a Unity fortune wheel template into a customizable application with prize systems, campaign adaptations and educational game mechanics.
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A Unity-based interactive recording application allowing visitors to record voice messages and submit them directly to Radio Teddy through a guided on-screen experience.
02 / SKILLS & CAPABILITIES
From gameplay programming and application development to AR/VR, image recognition and multimedia production.
Building gameplay, mechanics, progression systems and complete games.
Camera-based applications, marker tracking, image processing, augmented and virtual reality.
Building application logic, technical prototypes and integrating systems, assets and functionality.
Languages and web technologies.
Development environments and production tools.
Visual content and multimedia production.
EDUCATION
School4Games · 2012–2014
Practical training in all aspects of game development.LANGUAGES
03 / CONTACT
Whether it's a game, a prototype or a custom application, let's discuss how I can help bring it to life.