Rocket Fight is a fast paced online multiplayer game with focus on player versus player battles. Control a bazooka armed character and make your opponents life a living hell by knocking them off the map with precise shots. Use the battle arenas environment, power ups and your skills to achieve glorious victory.
In our second semester project my tasks involved designing the game and product management. I was responsibly for developing and evaluating the core of the game, level design, design documentation and basic interface design. Also I composed and updated our Scrum Product Backlog.
This is a level design that I came up with after we had a little trouble finding a common vision for the level. A lot of it didn´t make it into the game, but it gave us a good foundation to discuss and evaluate.
While our first semester project started in complete chaos this time it was the opposite, this time we wanted it to do it right. Early on, we developed a clear vision, made technical prototypes, did sketches to find our art style and set up design/product management documents all under the careful control of agile project management.
In the beginning of production we had a little struggle merging the work of the different departments into one playable project. But after more open communication between the different departments we overcame this first roadblock. Our quick progress gave us the opportunity to evaluate certain parts of the game several times and even add new features that where necessary to ensure a fun game while cutting others that weren´t. Our second game is far from perfect but we managed to produce a game experience that actually is entertaining for a short period of time.